Manor Madness is a 3D, third-person sandbox game. In this game, you play a young ghost, Ghustav, who wants to learn how to become a real poltergeist.
As a ghost, you can possess, throw, and interact with different objects around the house. Observe each visitor carefully to understand their fears and exploit them to make the humans’ blood run cold.
Ghustav attends Polterhigh, the most prestigious school for poltergeisting. In the course Manor Madness, you will learn what it means to be a poltergeist and what abilities are at your disposal. In each assignment, your goal is to scare all the humans out of your assigned manor.
Currently on sale, the manor is frequented by humans interested in buying the building and a realtor trying his best to sell the house. He needs to get creative in finding excuses for your spooky shenanigans. The realtor has a soothing effect on the other humans in the room. Distract him to maximize your scariness.
Will you merely be able to send a shiver down their spine, or will you succeed in scaring their pants off? Your class starts now!
Use your ghostly powers to possess objects within the manor and throw them around to create chaos!
Interact
Look around the house and interact with different household objects. Who knows what ghostly use they might have?
Polter Sense
To find each and every hauntable object use your polter sense. A special sense used by poltergeists all around!
Characters
Ghustav
A young poltergeist student at Polterhigh. Who knows what kind of mischief he’s up to inside his manor of madness?
The Realtor
Stopping you from graduating with full marks. This menace will make sure to sell his assigned house even with you as its haunting presence.
Felicia Amelloides
A bright young woman looking for a manor to match her brightness. Maybe it’s time for a ghost to put some gloom in her life.
Robin Sweetmeadow
A sweet old lady looking for a place resembling her old manor. She can’t seem keep up with the world’s modern side.
Jacen Solo
A young man looking for some peace and quiet in a place far away from the city.
About our studio
Apericot studio was created during the Minor Game Design and Development at the Rotterdam University of Applied Sciences.
We are a group of 16 students working on a game within 14 weeks.
During this program we are learning alot about games, be it their design, art or development and we’re applying all of our experience to make the best game possible within this small time frame.
Meet Our Team
Producer
Tonya
Producer
“To ape or not to ape”.
Studies Animation at Willem de Kooning Academy.
Designers
Franziska
Design Lead
Studies Media Engineering at the University of Applied Sciences Düsseldorf
Dani
Designer & Playtester
Studies Creative Media and Game Technologies at the Rotterdam University of Applied Sciences
Kitti
Designer & Marketing
Studies International Business – Marketing & Sales at the Rotterdam University of Applied Sciences
Lucas
Designer & Level Design
Studies Creative Media and Game Technologies at the Rotterdam University of Applied Sciences
Developers
Thijs
Tech Lead
Studies Technical Computer Science at the Rotterdam University of Applied Sciences
Hassan
Developer
Studies Software Engineering at the Leiden University of Applied Sciences
Dylan
Developer
Studies Software Engineering at the Leiden University of Applied Sciences
Jeroen
Developer
Studies Software Engineering at the Leiden University of Applied Sciences
Liang-Tong
Developer
Studies Informatica at the Rotterdam University of Applied Sciences
Artists
Dana
Art Lead
Studies Animation at Willem de Kooning Academy
Aden
Artist
Studies Animation at Willem de Kooning Academy
José
Artist
Studies Animation at Willem de Kooning Academy
Alina
Artist
Studies Animation at Willem de Kooning Academy
Elize
Artist
Studies Communication and Multimedia Design at the Rotterdam University of Applied Sciences