DISCOVER OUR FIRST TWIN-STICK SHOOTER GAME
Full Controller Support
Singleplayer requires either a mouse and keyboard or a controller to play. In order to play local multiplayer, controllers are mandatory (with support up to 4 controllers).
Shooter
Choose your poison. Use weapons with different kinds of damage and fire rates to defend your teammates and the Convoy.
Screen Co-Op
Teamwork is key. Work together as a team to defend the Convoy by killing enemies and collect resources to fuel the Convoy.
WE ARE ASTRODUTCH.
View our development vlogs, or read our art book!
Social Media
Follow us on our social media networks, see our development insights and discover our process.
Custom tailored coding
Our developers work hard to achieve unique solutions to challenges at all times.
Team of 15
As 4th year students and collagues, we believe in the incredible possibilities of the word 'Team'.
Worldwide distribution
Our game is free-to-play, and availabile worldwide via Steam.
Unique Artwork
Our artists are consistent in pursuing creativity and learning obstacles to achieve the best outlook.
Marketing
Our team keeps track of our development carefully to promote our milestones in a wide range of options.
Team Punk.
Radical advances in steam and coal technology changed the way of life in the Kingdom. This brought about prosperity and progress in society, including flying machines and steam automatons. However this progress also brought about radical climate change, destroying the flora and fauna of the country, devastating food and other resources. This meant smaller outposts and towns couldn’t survive for long on their own. So the Kingdom started a program called Operation Victoria. Send Convoys full of resources to the smaller towns in order for them to survive. However, raiders pose a threat to the Convoy, since they want the resources for themselves. So the Convoy is protected by Guardsmen (The Players). They need to kill these raiders, in order to protect the Convoy and to ensure the small settlements can survive.
Team Fun
Aiming for audience of multiple players enjoying a sharing experience.
Team Work
Commited and creative solutions to our development production.
Works.
Things We've Made
Who we are.
We are AstroDutch Studio, a studio founded by students as part of the Game Design & Development Minor course at the Rotterdam University of Applied Sciences.
Nikola Vlašić
Lead Artist
I owe all of my digital skills to video games. As an early teenager, when my friends were playing games, I learned how to modify them. With each software I learned, the desire only increased. My specialty is graphic design, but I also create wooden sculptures and paintings.
David Dankwah
Developer
I am a frontend developer who is always hungry to learn new things. That's the reason I participated in this project. To get out of my comfort zone. The best part about being a developer is being able to work with a great team. With each member who has a different skill set and by working together we can do anything.